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The viewing window will also scroll in the direction the D-Pad is pressed, although it scrolls faster than the player and can result in the player going offscreen. Pressing A or B will raise or lower the player respectively.
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This can be used to move the player around to the desired position. This prototype has some basic debugging features.Įnabled by holding Select and using the D-Pad.
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Left and Right move the player left or right, while Up and Down move forward or backward. The controls are different than the other levels, and it is clear that this was intended to be a flying level but it is far from complete. The HUD and character sprite don't properly refresh either. No music is assigned to this level, so whatever sounds were occurring in the previous frame of gameplay, will indefinitely repeat until another level is entered. In fact, the map used is just ⅓ of Steamy Swoop. It is clear that Trial 1 and Trial 2 are early versions of Ice Cavern.Īn interesting level that uses graphics from another unreleased Rare game, Diddy Kong Pilot. The similarities can be seen by comparing the image of Trial 2 to the first 40 seconds of the Ice Cavern video. While smaller than Ice Cavern, Trial 2's layout almost matches perfectly with the beginning section of Ice Cavern. This stage has similar physics to Ice Cavern, the key feature being that you can slide down slopes. Curiously, the background image comes from the ship hold levels in Donkey Kong Country 2, such as Lockjaw's Locker.Įven shorter than Test2D 0 and using placeholder graphics, this consists of a long shaft with four platforms (two each at the bottom and top), although the latter can only be reached through glitching or debugging. There are two Psycho Pigs that stand on top of a platform and throw pig heads (probably placeholder graphics for what would have been the projectiles). A very short level that doesn't have much graphical detail.
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